02 FEB 2024 by ideonexus

 Abstractions Turned Obfuscations

There is an old saying in Silicon Valley, “There is the first 80% and the second 80%.” While it is really hard to create new technologies, it is also really hard to implement them for any measurable advantage. This has always been true: The steam engine didn’t matter until it was put into a ship and locomotive; the Wright brothers’ flight didn’t matter until it moved people; electricity needed to be delivered to the home; and telephony didn’t matter until there was a connection. ...
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25 JAN 2024 by ideonexus

 Immersion in the Simulation Makes it Hard to Question It

Individuals become immersed in the beauty and coherency of simulation; indeed simulations are built to capture us in exactly this way. A thirteen- year- old caught up in SimCity, a game which asks its users to play the role of urban developers, told me that among her “Top Ten Rules of Sim” was rule number 6: “Raising taxes leads to riots.” And she thought that this was not only a rule of the game but a rule in life.3 What may charm in this story becomes troubling when professionals lo...
Folksonomies: simulation
Folksonomies: simulation
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25 JAN 2024 by ideonexus

 Computers are Associated with Precision, but Really They ...

In physics, too, where computers were used to relieve the tedium of data collection and plotting, relatively mundane applications had significant effects. When calculation was automated and its results instantaneously translated into screen visualizations, patterns in data became more apparent. Physics students described feeling “closer to science” and “closer to theory” when their laboratory classes began to use software for visualization and analysis. As in chemistry, messy data no ...
Folksonomies: simulation computation
Folksonomies: simulation computation
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22 DEC 2023 by ideonexus

 What Will be Left After the AI Bubble Pops?

Every bubble pops eventually. When this one goes, what will be left behind? Well, there will be little models – Hugging Face, Llama, etc – that run on commodity hardware. The people who are learning to “prompt engineer” these “toy models” have gotten far more out of them than even their makers imagined possible. They will continue to eke out new marginal gains from these little models, possibly enough to satisfy most of those low-stakes, low-dollar ap­plications. But these little...
Folksonomies: technology ai
Folksonomies: technology ai
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23 SEP 2023 by ideonexus

 Compatible Connectivity

Connectivity is the rapid circulation of information among compatible units—an example would be an article racking up a bunch of shares very quickly and unthinkingly by like-minded people on Facebook. With connectivity, you either are or are not compatible. Red or blue: check the box. In this transmission of information, the units don’t change, nor does the information. Sensitivity, in contrast, involves a difficult, awkward, ambiguous encounter between two differently shaped bodies that ...
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07 MAY 2023 by ideonexus

 Unwritten Rules are Not Part of the Game

In all games, within game contexts, you may only do things expressly allowed by the rules. This is what it means to have rules; it is the covenant you have agreed to by agreeing to play. You can play tic-tac-toe in a van while yodeling, but putting a Z in a box is out of the question. It is not up to any rulebook to say that you can't use a memory aid; rather it is up to the rulebook to specifically allow it, or else you can't use one. It doesn't matter how much the game for you is not about...
Folksonomies: rules gaming
Folksonomies: rules gaming
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08 DEC 2021 by ideonexus

 Pinball Algorithms

In 1986, Williams High Speed changed the economics of pinball forever. Pinball developers began to see how they could take advantage of programmable software to monitor, incentivize, and ultimately exploit the players. They had two instruments at their disposal: the score required for a free game, and the match probability. All pinball machines offer a replay to a player who beats some specified score. Pre-1986, the replay score was hard wired into the game unless the operator manually r...
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28 SEP 2021 by ideonexus

 Fruitless Recursion as a Strategy

Luring an opponent into fruitless recursion can be an effective strategy in other games, too. One of the most colorful, bizarre, and fascinating episodes in the history of man-vs.-machine chess came in a 2008 blitz showdown between American grandmaster Hikaru Nakamura and leading computer chess program Rybka. In a game where each side got just three minutes on the clock to play all of their moves or automatically lose, the advantage surely seemed to be on the side of the computercapable of e...
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24 SEP 2021 by ideonexus

 The Ultraintelligent Machine will be Civilization's Last ...

The survival of man depends on the early construction of an ultraintelligent machine. Let an ultraintelligent machine be defined as a. machine that can far surpass all the intellectual activities of any man however clever. Since the design of machines is one of these intellectual activities, an ultraintelligent machine could design even better machines; there would then unquestionably be an "intelligence explosion," and the intelligence of man would be left fa.r behind see for example refs...
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02 MAR 2021 by ideonexus

 Top-Down VS Bottom-Up Approaches to Design in Software

One of the hallmarks of the Athena project was that faculty were asked to build their own educational software. Most worked with a set of assumptions about learning: students begin by learning fundamental concepts; formal, mathematical representation is always the best approach; students would use simulations the way designers intended. As Athena unfolded, none of these assumptions proved true. To begin with, students approached simulation with a wide range of personal intellectual styles. ...
Folksonomies: abstraction simulation
Folksonomies: abstraction simulation
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